Writing a platform game in Flex
Sunday, February 15th, 2009So, I managed to survive the back-to-back Friday 13th / Valentine’s Day terrors by locking myself indoors with a supply of tea and scotch finger biscuits, and getting better acquainted with the Flex API by kicking off Project Lazy once more.
Project Lazy is a platform game framework, which I’m hoping will someday develop into what has been described as a Massively Single-player environment. I’m planning on posting all the AS source files somewhere online sometime soon. At the moment, it’s all really just experimentation - getting used to the API. At the moment, I’m trying to sort out collision detection, which is always a problem, of course.