Archive for the ‘Flash/Flex/Actionscript’ Category

Writing a platform game in Flex

Sunday, February 15th, 2009

So, I managed to survive the back-to-back Friday 13th / Valentine’s Day terrors by locking myself indoors with a supply of tea and scotch finger biscuits, and getting better acquainted with the Flex API by kicking off Project Lazy once more.

Project Lazy is a platform game framework, which I’m hoping will someday develop into what has been described as a Massively Single-player environment. I’m planning on posting all the AS source files somewhere online sometime soon. At the moment, it’s all really just experimentation - getting used to the API. At the moment, I’m trying to sort out collision detection, which is always a problem, of course.

Installing Ubuntu (6): Making GEdit a fully functional Flex editor

Saturday, February 7th, 2009

Okay, so a few posts ago, I created a makefile that compiles a .as file into a .swf, then launches it in a browser. Only problem is, I have to call that from the terminal, which is a bit tedious. I’m working on one particular flex project for a while, so I decided to make it work for me more easily. Here’s where Ubuntu comes into its own - sometimes it can be hard to work out how things are done, but you can really get your machine running exactly the way you want it.

(more…)

Installing Unbuntu (4): Getting Flexy

Thursday, February 5th, 2009

Thankyou, Adobe, for going Open Source with swf! Now, it took me a while to find out how to get the flex compiler working in Ubuntu, but it’s pretty easy when it comes down to it.

(more…)

Yzal, first alpha

Tuesday, February 3rd, 2009

I haven’t worked on Project Lazy for about 6 months now - still a long way to go on it, but not sure of the appropriate direction. Thought I ought to put it together on a webpage so people could give me some feedback. You can find it at yzal.wisdomecology.com. Please be patient - it has no loading screen (but it’s only 300k)

Love to hear what you think of it.